Floatspace

 Seagrass


^ Click this image to see the animated demonstration.
    The green dots represent the gsearass. Each coordinate of the landscape has one cell object. A cell has geographical information such as depth, bottom type, and land use type that are imported from GIS data layer. The seagrass is a status of the cell expressed by 0-1 flag value. We gave these cells a rule to determine  whether it should grow seagrass in the next time step. The rule is the method to determine the probability of growing grass. A cell checks its own depth data and whether its neighboring cells have seagrass at the current step. If the depth is shallow enough and many neighboring cells have seagrass, the cell is given a high probability to grow seagrass in the next time step.

    In Floatspace, seagrass is the cellular automaton. Different from the boat agents, the seagrass itself is not an individual object but just a few methods in each cell object.

    In this simulation, there is no interaction between boats and seagrass.

    In the next page, we discuss bugs.

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