Floatspace
Seagrass

^ Click this image to see the animated demonstration.
The green dots represent the gsearass. Each coordinate
of the landscape has one cell object. A cell has geographical information
such as depth, bottom type, and land use type that are imported from GIS
data layer. The seagrass is a status of the cell expressed by 0-1 flag
value. We gave these cells a rule to determine whether it should
grow seagrass in the next time step. The rule is the method to determine
the probability of growing grass. A cell checks its own depth data and
whether its neighboring cells have seagrass at the current step. If the
depth is shallow enough and many neighboring cells have seagrass, the cell
is given a high probability to grow seagrass in the next time step.
In Floatspace, seagrass is the cellular automaton.
Different from the boat agents, the seagrass itself is not an individual
object but just a few methods in each cell object.
In this simulation, there is no interaction between
boats and seagrass.
In the next page, we discuss
bugs.
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